Each grenade bounces as if its thrower had missed when throwing it. When a brutal gang war breaks out on a docking bay in Absalom Station, the player characters are recruited by. Source Starfinder Core Rulebook pg. Grenade, Shock (I–V) – Starjammer SRD. Shock Grenade, Mk 4 Source Starfinder Core Rulebook pg. Fragmentation grenades have their damage increased by +1 per dice. Every 10 items that have light bulk count as 1 bulk, and fractions don’t count—so 10 items with light bulk have a total of 1 bulk, and 19 such items also have a total of 1 bulk. Summoning grenades come in the following types. I'd like to see grenades reworked entirely. Smoke Grenade Source Starfinder Core Rulebook pg. Player > Weapon > Grenades > Stickybomb grenade II Stickybomb grenade II. 00 for just $39. Each fighting style lists the style techniques you learn as you gain levels. User account menu. Source Starfinder #8: Escape from the Prison Moon pg. It's. total result of your attack roll meets or exceeds the target’s. Grenades are a bit underpowered in Starfinder, if you encounter large groups of relatively weak enemies they're solid and they can help flush people from cover, but it's going to be suboptimal to focus entirely on this. Grenade sails to target, hits dealing B damage per spell, then explosive shenanigans ensue. If the grenade has an item level 5 or more lower than your base attack bonus, you instead increase the DC by 2. Starfinder Creature Index. 184. Microbot Grenade, Mk 2 (Hybrid) Source Starfinder Armory pg. Usually offers a lower EAC, but a higher KAC. 122 Level 9; Price 4,200 Hands 1; Proficiency GrenadeSpell Grenade (Sp) Starfinder Core Rulebook p. Now if your total attack roll is -13 (throwing at maximum range increment, non-proficiency, negative strength, 0 BAB. Name Level Price Range Capacity Bulk Special Source; Frag grenade I: 1: 35: 20 ft. Advertisement Coins. The aeon stone is your best bet indeed. An adventurer’s weapon can be all that stands between them and death. Shock grenades have their damage increased by +1 per dice. Munchkin Starfinder combines the roleplaying, backstabbing action of classic Munchkin with the lasers, alien planets, starships, and adorably deadly skittermanders from the Starfinder Roleplaying Game! Defeat The Swarm and. Shock grenade I. Special Weapons One-Handed Weapons Grenades. 3 450 0026D89D All Energy Explosives in Starfield. So for a standard grenade, you'll need to throw between 35-50 ft for a safe throw, increasing your positioning requirements to be safe. Shock grenade III 10 5,380 20 ft. However, unlike Ultimate Equipment, Armory isn't a compilation of equipment that has appeared in other books--it's mostly all new material and also includes some new class options. Drawn L Explode (blinded 1d6 rounds, 15 ft. Otherwise you could make super Grenades by just tossing one at a backpack full of others. I would totally take it at level 20 (20BAB) but yes I agree otherwise. ) Smoke Grenade: 15: 20 + (Strength mod (Minimum 0) x 10) Explode (fog cloud 1 minute, 20 ft. A smoke grenade would not prevent a khizar from perceiving or attacking a living creature, as blindsight is a precise nonvisual sense. Grenades often inflict critical hit effects, so if their descriptions don't say otherwise then I'd follow the rules from the fruitcake hit effect. These images remain in your space and move with you, mimicking your movements, sounds, and actions exactly. 178 Level 4; Price 290 Hands 1; Proficiency Grenade Damage 1d12 E; Range 20 ft. . The Drift is a transitive plane that connects every point in the galaxy. ; Critical — Capacity drawn Bulk L; Special explode (10 ft. Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion radius that fail a Reflex save against the grenade. Benefit: As a full action, you can draw a grenade and make a ranged attack with it. Level: 4 Price: 675 Range: 20 ft. Shock Pad. ; Critical — Capacity drawn Bulk L;. Flash Grenade, Mk 3 Source Starfinder Core Rulebook pg. laser rifle/shock caster. [citation needed] Types Frag grenade. Lightsabers [] A weapon for a more civilized time, found as hilts and ready-to-use with crystals installed. C. NILs can be fitted with any sort of grenade as ammunition. All the preparation is done for you and every sound you'll need is right at your fingertips. Last post: Oct 9, 2023, 02:16 am by Szymon_Archon. Conditions. 3) If you hit, deal damage to all creatures within the explode radius. , 1d8 E, DC 10]) dispiriting taunt) Offensive Abilities create. 178 Level 4; Price 320 Hands 1; Proficiency Grenade Damage 1d10 So; Range 20 ft. The Basics. ) Im also unsure if the type of grenade used changes the action type (IE, using a flash grenade instead of a Frag grenade). A grenade's listing on Table 7-7: Grenades shows its explosion radius. Capacity: Drawn Bulk: L Special: Explode (1d6 P, 15 ft. A battle map is typically divided into a grid of 1-inch squares, each of which represents a 5-foot-by-5-foot area. If your total attack roll is less than 5, then you miss and roll a 1d8 to determine the direction and then a 1d4 to determine how many squares away it lands. 247,. 40 Level 9; Price 3,950 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Improved Incendiary. Stock # SJG4471 * UPC 91037863768. 126. Stellar revelations require you to have a minimum level, and are organized accordingly. Price Varies; Type Countermeasure. The bombard fighting style emphasizes attacking multiple targets, often using grenades, and leverages substantial physical strength to control large weapons with significant. Weapon fusions are magic unless stated. Creatures that fail their save against a concussion grenade are. Short-circuit Grenade SFS Note: The short-circuit grenade is a grenade, not a technological item Source Starfinder #37: The White Glove Affair pg. ; Critical — Capacity Drawn Bulk L; Special Explode (2d8 B, 15 ft. Tremor and rumbler boomer rifles use low and damaging sonic frequencies. The level 2 stagger grenade is a similar cost, a pair of level 2 blind for 1d4 grenades are only 550 credits. Grenades are thrown weapons that detonate in an explosive radius when they. 5. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. 95. launchers are the most common grenade launcher available on the market. Whether you are a battle-hardened soldier who can freeze a foe’s blood with a glance, a garrulous envoy who can blend into any social situation, or a brilliant technomancer with knowledge about every subject in the galaxy, skills represent some of your most fundamental abilities. Sports. Flechette Grenade: Deals 5d6 points of piercing damage. (Grenade art from the public domain) Example: Starfinder Revised Grenades. Affected creatures that fail their Reflex saves against this grenade take the listed damage; as long as they take any damage from the grenade, the shrapnel also impedes them per the embed weapon critical hit effect (Armory 31). Acreon – Goblin Stash – computer key card, incendiary grenade I, two shock grenades I, stickybomb grenade I, two detonators, engineering tool kit, fire extinguisher, 500 UPBs, credstick (500 credits) Acreon – Crew Storage – shock fusion seal (5th), two mk 1 serums of healing, three medpatches, noqual (500 credits) Acreon The threat of them is generally represented not by them killing main characters, but by forcing characters to take them seriously and possible shake off effects of shock and awe. ) Riot Grenade, Mk 2 Source Starfinder Armory pg. ; Critical — Capacity drawn Bulk L; Special explode (1d6 F; burning 1d4; 5 ft. Additionally, any time a mechanic takes a 10-minute rest and spends a Resolve Point to recover their Stamina Points, they can also choose to repair their drone as part of that same time period. Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series,. Suggested Retail Price $29. 1 2 3. Starfinder Creature Index. A grenade launcher can hold up to 5 grenades at a time. If you do so, the grenade’s Reflex save DC is increased by 2. Diminisher Grenade, Mk 2 (Hybrid) Source Starfinder Armory pg. Level: 1. A grenade’s listing on Table 7–7: Grenades shows its explosion radius. Source Pathfinder #180: The Smoking Gun pg. Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. Grenades can create many different effects, from simple fragmentation explosions to loud concussive bangs,. ; Critical — Capacity drawn Bulk L; Special explode (2d8 C; staggered 1 round; 15 ft. Sign In; Cart . However, unlike Ultimate Equipment, Armory isn't a compilation of equipment that has appeared in other books--it's mostly all new material and also includes some new class options. Interested in flipbooks about Starfinder Alien Archive? Check more flip ebooks related to Starfinder Alien Archive of Draconis Ferox. Fused with magic, these shock grenades have their damage increased by +2 per dice. Ability Scores Character Advancement Health and Resolve Alignment. Level: 2 Price: 1100 Damage: 1d4 E Critical: Staggered Bulk: L Special: Integrated (1 slot), powered (capacity 20, usage 1), stun. Telekinetic Projectile (TKP) is the used to "throw" the grenade. If you have not been healed or stabilized by the. The Starfinder Galaxy Exploration Manual delivers two main components – information GMs can use to create a wide array of worlds and, of course, new character options – and does a good job of it. Range: 20 ft. The Shock Grenade is a Star. Basic Attack and Damage Bonuses. Player > Weapon > Grenades > Frag grenade I. Some longarms support automatic fire as well. total result of your attack roll meets or exceeds the target’s. This is called a miss chance. A character who chokes for 2 consecutive rounds takes 1d6 nonlethal damage. 184. Heavy Weapons Heavy weapons are military-grade, high-damage weapons that require specialized training to use. Shock Grenade: 40: 20 + (Strength mod (Minimum 0) x 10) Explode (1d8Sh, 15ft. Ranged versions use a low-power laser to direct these weapons’ electrical arcs. This handheld device has a circular screen and several swiveling, dish-shaped objects on flexible stalks that writhe about like short snakes. Player > Weapon > Grenades > Smoke grenade. Mechanic explosives-based build. It feels designed for the genre, and makes tech stuff and starships mesh with magic and spells so they feel like they fit rather than feeling like part of the game was bolted on. On top of that, adding new creatures to a combat is a good way to eff with action economy and can unbalance encounters fairly quickly. Capacity: Drawn Bulk: L Special: Explode (10 ft. 4,765 posts in 285 threads. A creature hit by an entangle weapon becomes entangled until it escapes with an Acrobatics check (DC = 10 + weapon’s item level + the attacker’s Dexterity modifier) or a Strength check (DC = 15 + weapon’s item level + the attacker’s Dexterity modifier). Improvisations; Expertise Talents Shock Grenade, Mk 4 Source Starfinder Core Rulebook pg. At. CONSTRUCTION. Source Starfinder Core Rulebook pg. Furious Bowcaster Chewbacca roars and overcharges his bowcaster, enabling him to fire fully charged shots with no charge time. Grenades cab be a really big part of tactical play in Starfinder, and that’s a lot more options for the explosives mavens out there; on the flipside, there’s also a grenade scrambler to be found in the technological items section, so maybe don’t rely on. I'm bombard because I like the grenadier thing for my level2 combat feat I was just going to pick grenade mastery because of. Frag Grenade, Mk 4 Source Starfinder Core Rulebook pg. Technology is everywhere in Starfinder, and includes any number of devices useful to adventurers, such as those presented on Table 7–26: Technological Items. A holo grenade creates a preprogrammed illusion no larger than the blast radius. Each character who inhales smoke must succeed at a Fortitude. If I had to guess, it would either be considered a move action for all grenades or a move action for only non-lethal grenades and an attack for all lethal grenades, or. 178 Level 10; Price 2,350 Hands 1; Proficiency Grenade Damage 2d8 C; Range 20 ft. The computer and its surrounding environment are protected by a grid of conductive material that transmits a shock to anyone who fails to access the system. (1d8+3 P) or frag grenade II +11 (explode [15 ft. Even smoke grenades spend their charge and are useless from that point on. The device is considered a magical. Level: 6 Price: 725 Range: 20 ft. I've been thinking about purchasing the Starfinder Core Rulebook, all four Alien Archives, and the Fantasy Grounds Unity/Classic Ultimate License so I can play with friends without them needing to buy a copy. Prerequisites: Dex 11, proficiency with grenades. ; Critical — Capacity drawn Bulk L; Special explode (6d12 E; 15 ft. In this fight Juarez came out fighting hard, throwing many punches in quick succession, cutting off the ring and cornering Bangarh and keeping him on the rop. This spell creates a number of illusory doubles of you that inhabit your square. ) Riot Grenade, Mk 3 Source Starfinder Armory pg. Technology is everywhere in Starfinder, and includes any number of devices useful to adventurers, such as those presented on Table 7–26: Technological Items. Spell Grenade (Sp) Source Starfinder Core Rulebook pg. Except for really incompetent characters (Low level with near no Dex) or some drastic penalties, you are looking at a 1 to "miss" the ground, which is a screw up. 122 Level 18; Price 109,000 Hands 1; Proficiency GrenadeEquipment - Biotech [12] Airjet, Sonic Vocalizer (Anharmonic), Aqua-Empathic Lobe, Bioluminescent Skin, Electrostatic Spines, Sonic Vocalizer (Harmonic), Ink Gland, Sonic Vocalizer (Parametric), Pressure Filter, Sonic Vocalizer (Radial), Sonic Vocalizer (Resonant), Thermal-Sensitive Eyes. You can't do that with a launcher. Interested in flipbooks about Starfinder - Core Rulebook?. If the. ) Riot Grenade, Mk 3 Source Starfinder Armory pg. ;. Source Starfinder Dead Suns Adventure Path pg. When a gas grenade detonates, it creates a 20-foot spread of foul-smelling toxic gas. Basic melee weapons can be easily used by almost anyone and generally require no special training. A grenade scrambler affects only grenades whose item level is equal to or lower than its own level. But on top of that, it is basically a Stinking. ; Critical — Capacity drawn Bulk L; Special explode (6d12 E; 15 ft. 163. 78 votes, 21 comments. OGN. Shock Weapons. 217. The premier online rules reference website for the Starfinder RPG! Toggle navigation. 178 Level 4; Price 310 Hands 1; Proficiency Grenade Damage 2d6 P; Range 20 ft. It's. Getting the DC up is not easy but most grenades are half or semi effective on successful saves. Shock Grenade, Mk 4 Source Starfinder Core Rulebook pg. Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion radius that fail a Reflex save against the grenade. 179 Level 14; Price 10,500 Hands 1; Proficiency Grenade Damage 6d12 E; Range 20 ft. ) Screamer Grenade, Mk 2 Source Starfinder Core Rulebook pg. 49 Level 5; Price 870 Hands 1; Proficiency Grenade Damage 1d8 C; Range 20 ft. While basic melee weapons deal less damage than more sophisticated weapons of the same item level, they have the advantage of not usually requiring power sources and operating under almost any conditions. That doesn't exactly match the bubble I see in your. Critically wounding an enemy or breaking their shield increases melee range and damage for a brief period. Player > Weapon > Grenades > Frag grenade II. Grenades are loaded individually, rather than in magazines. This combo enables you to full attack from round 1 and potentially control other upgrades or even weapons. Interested in flipbooks about Starfinder Core Rulebook?. Here at /r/Shadowrun we talk shop about all things in the shadows. 178 Level 1; Price 40 Hands 1; Proficiency Grenade Damage —; Range 20 ft. TheSmilingBandit. com Publishing in systems including Pathfinder 1e, Pathfinder 2e, Starfinder 1e, Dungeons & Dragons 5e, White Star, Swords & Wizardry (and more), as well as both player option books and adventures or just tips on running certain kinds of. ; Critical — Capacity drawn Bulk L; Special explode (1d8 C; 10 ft. The Basics. 5 item Lv)+Str]. A weapon fusion is a small, prepackaged add-on that can be attached to any weapon to infuse it with magic. 39 Level 5; Price 810 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Summoning Grenade The explosion a summoning grenade generates is a reality-warping field that summons creatures as if you had cast a summon creature spell of a spell level and caster level according to the grenade’s type. Source Starfinder Core Rulebook pg. Grenade Scrambler, Mk 4 Source Starfinder Armory pg. Barbed Shrapnel Grenade. 132. Summoning grenade, mk 1 (Hybrid) Starfinder Armory p. Knockout - (2 Fragment Slots) Melee kills trigger health regeneration and make the Titan Amplified. Fragmentation grenades have their damage increased by +1 per dice. NI Ls can be fitted with any sort of grenade as ammunition. You essentially gain INT+1 grenades of indeterminate type for free per day. Mechs are immense robots that combine armor, agility, and firepower into one devastating package piloted by one or more operators. Now if your total attack roll is -13 (throwing at maximum range increment, non-proficiency, negative strength, 0 BAB. This should be represented by a target using reflex to save, that should effectively "flush" them from their cover, leaving them completely open to attack for at least a round. Shock Grenade, Mk 1 | Starfinder SRD Character Creation Ability Scores Character Advancement Health and Resolve Alignment Character Themes Themeless Ace Pilot Bounty Hunter Icon Mercenary Outlaw Priest Scholar Spacefarer Xenoseeker Races Androids Humans Kasathas Lashuntas Shirrens Vesk Ysoki Classes Envoy Envoy Improvisations Expertise Talents The powerful blast from a concussion grenade causes a small shockwave that blasts creatures off their feet. frag grenade II +12 (explode suffering the associated environmental. Vicious: 5: Vicious weapons have sinister appearances. Special: Explode (pull 5 ft. If your attack hits, you deal damage. Technological Items. 166 . The grenade detonates at the beginning of the wielder’s next turn, hopefully in the area targeted. Price: 135. The Starfinder Armory is finally here. x2. A shock pad can be installed into an armor upgrade slot. Depends on the build. Weapon Fusions. And insight bonus does not specifically state that they stack. Shock Grenade A shock grenade releases a pulse of electrical energy on impact. and you really dont want to see them?I think you could make the case that you can't critical with a grenade due to the wording on page 245 for Critical Hits: When you make an attack roll and get a natural 20 (the d20. Installing a fusion into a 7th-level weapon costs more than applying the same fusion into a 6th-level weapon, for instance. 5. Damage rolls when using melee weapons or thrown weapons. The Unofficial Starfinder Subreddit. No matter what level your character is, there’s a weapon at just the level they want in the Starfarer’s Arsenal!<o:p></o:p>. Level: 4 Price: 700 Range: 20 ft. Items that can be activated to modify. A level 1 NIL grenade launcher, can shoot a grenade up to 60ft without penalty. Armor Source Starfinder Core Rulebook pg. Advancing: 6: When you defeat a foe, a weapon with the advancing fusion draws you further into the fray. A critical hit means that you roll your damage twice (adding to each roll all your usual bonuses, including any additional damage from special abilities) and then add the rolls together. Ranged versions use a low-power laser to direct these weapons’ electrical arcs. The problem with Starfinder weapons system is its abundance. grenade or simply sticky bomb, was a British hand grenade designed and produced during the Second World War. I've found nothing addressing this in Corebook so far. Fused with magic, these shock grenades have their damage increased by +2 per dice. Since that's a critical hit effect it applies only when the person throwing the grenade (or firing the grenade launcher) rolls a 20 and it's a hit. You know how to get the full damage out of a weapon type your class doesn’t normally use. ; Critical — Capacity drawn Bulk L; Special explode (6d12 E; 15 ft. NIL Grenade Launcher, Squad Source Starfinder Core Rulebook pg. Pew pew! Plus light and heavy conventional firearms too, in case you want to Pow pow as well! This SoundSet will appear by default in the Syrinscape Sci-Fi Player app. For a Frag Grenade I, you might spend 35 credits on something that will do an average of 3 if someone fails the laughably low save, otherwise you'll do an average of 1 damage. 122 Level 1; Price 50 Hands 1; Proficiency Grenade Damage —; Range 20. For the Love of Grenades. Fragmentation Grenade: Deals 5d6 points of slashing. ; Critical — Capacity drawn Bulk L; Special explode (6d6 P; 15 ft. Happy adventures Starfinders, and remember, always throw grenades at least 25ft away from the party, as stated in the Starfinders Health and Safety Approved Guidelines For Throwing Deadly Projectiles. This manifestation functions similarly to solar weapon, except it deals 1d4 damage at 1st level. The grenade launcher as a seperate weapon works sort of like a revolver, six rotating chambers with a round in each, fire one and the next spins into firing position. Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion. Grenade, Shock (I–V) Grenade, Smoke Grenade Grenade, Stickybomb (I–III) The premier online rules reference website for the Starfinder RPG!Incendiary Grenade, Mk 2 Source Starfinder Core Rulebook pg. Up to 19 grenades. Accidentally punting the grenade 20 foot, it bounces or rolls 5 ft or what ever. A diminisher grenade affects only items and spells of the indicated level or lower or, for other effects, only those created by creatures with a CR or level equal to or lower than that listed. Beginner Box ; Rulebooks . Grenades are thrown weapons that detonate in an explosive radius when they reach the target. Suggested Retail Price $29. With purple skin and white hair, drow are physically beautiful but merciless. Special: Explode (10 ft. The fuse of grenades are pretty quick, probably closer to impact grenades for general thought practice. Jul 4, 2019, 07:35 pm. ) Cryo Grenade, Mk 3 Source Starfinder Core Rulebook pg. Starfinder Armory p. Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. ) A shock grenade releases a. Support United Paizo Workers! Click here for more details! Player Classes Biohacker. Exploration and World. Interested in flipbooks about Starfinder First Contact?. Creatures that fail their save against a concussion grenade are knocked prone. Junk Grenade SFS Note: The 5th-level version of junk grenade has a radius of 15 feet. Odd. I-googled-my-build super min-max melee Solarian. Grenade, Pheromone. 178 Level 1; Price 80 Hands 1; Proficiency Grenade Damage —; Range 20 ft. The official Roll20 Starfinder sheet is a sheetworker driven character sheet for Paizo’s Starfinder roleplaying game. )Im also unsure if the type of grenade used changes the action type (IE, using a flash grenade instead of a Frag grenade). Option 2 is to do away with power armor entirely and switch over the mechs. So, the weapon properties section (p. Heaven’s Radiance. Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. Normally, the miss chance for concealment is 20%. Bulk L. You can slot an aeon stone into a weapon only if the weapon has an item level equal to or greater than the aeon. Etc. Level: 10. 5. The problem isn't one grenade, its eight grenades, per round. Flash Grenade: Blinds creatures for 1d4 rounds (DC 15 Fortitude save negates). An effect’s range is the maximum distance from you that the effect can occur, as well as the maximum distance at which you can designate the effect’s point of origin. Below are examples of standard actions. Melee attack rolls and attack rolls made with thrown weapons (such as grenades). Two potential resolutions to this conflict is to either say that explode weapons cannot critically hit or (if we want to stray into houserule territory) that creatures rolling a natural 1 on the reflex save are critically hit. Preview. the Grenade launcher on a rifle as an underbarrel attachment (as with the ares alpha) is more akin to a very short shotgun which holds one shot and has to have the shell casing. 5. Source Starfinder Core Rulebook pg. More advanced grenades create more dangerous microbots. Any handheld weapon that must touch a target to damage it is considered a melee weapon. If successful, a creature takes half damage. 41K subscribers in the starfinder_rpg community. Grenade Mastery: I'm not certain about this one because i think for grenades shot from a launcher, the DC is then based on the launcher [10+(. Foes important enough to have a name who carry grenades would carry the elite versions, while faceless mooks would use the normal versions. 18 Your character has six ability scores that represent her basic attributes and raw potential: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. Stickybomb Grenade, Mk 1 Source Starfinder Core Rulebook pg. )For throwing grenades at a target intersection you must hit an AC of 5. Vs 19,100 for the heavy weapon. ) A smoke grenade deals no damage; instead, it releases a cloud of dense smoke. Shock Grenade A shock grenade releases a pulse of electrical energy on impact. 182. February 2019. Its called "cheap grenades = easy ways to break encounters". When you cast mirror image, it creates 1d4 figment images. View flipping ebook version of Starfinder Core Rulebook published by Draconis Ferox on 2021-12-20. Shock Grenade A shock grenade releases a pulse of electrical energy on impact. If an affected grenade’s level is at least 5 levels lower than the grenade scrambler’s, it automatically misses. ; Critical — Capacity drawn Bulk L; Special explode (1d12 E; 15 ft. Longarms are handheld, long-ranged weapons that must be held and operated with two hands. Trash Compactor Trap - CR 5. ; Critical — Capacity drawn Bulk L; Special explode (1d12 E; 15 ft. ] Ysoki - Cheek Pouches, Starfinder SRD. Stickybomb Grenade A stickybomb grenade detonates with a splash of adhesive resin. Grenade Mastery (Combat) You know how to get the most out of your grenades. ; Critical — Capacity drawn Bulk L; Special explode (1d6 P; 15 ft. I've found nothing addressing this in Corebook so far. 1 Answer Sorted by: 3 From Starfinder Player's Guide p. Starfinder uses miniatures on the 30 mm scale (meaning a miniature of a 6-foot-tall creature is approximately 30 mm. I also believe any grenade launcher weapon should use the weapon's DC's for damage instead of grenade DC's as well. Up to 19 grenades. A grenade is a small weapon typically thrown by hand. com Publishing in systems including Pathfinder 1e, Pathfinder 2e,. Summoning grenades come in the following types. A. Which of. A pulse grenade emits a powerful EMP blast on impact whose damage and effects apply only to constructs with the technological subtype. But since most scavenged loot can only be sold at 1/10 its price, it's definitely worth keeping some of the spare guns your enemies leave behind to use as grenades.